![]() Whether this is the ultimate meaning of the concept is for the alchemist’s investigation. but its never really motivated me to try and "beat the whole world" and "become the best" at any particular puzzle.If you were to ask an alchemist what it means “to turn lead into gold,” you would probably hear them tell you that it’s about perfecting yourself from the inside – that lead is the allegory of the ignorant, raw body of the self and the goal of the magnum opus is to transmute that raw material into the sublime ideal, gold. And I just don't think I'm motivated to go back and repeat each puzzle to try and optimize my solutions. There are no constraints anymore, and thus, any challenge provided by the game must come from within, it must come from our own motivation. The puzzles proper, those are fun and challenging, altho now I realize that without the space limiations that SpaceChem imposed, each puzzle is essentially trivial to solve. and if my decision was wrong and I end up at a dead end, so what? Who cares, just click NEW GAME and maybe I'll get a win the next time. Basically, I don't waste more than a few seconds thinking about my strategy. its not a bad game by any means, but it's also not a hugely fun game either. I even won a bunch of that Garden game!! Altho I have to say, the game feels more like dumb blind luck than anything. Well I'm rolling along now, quite nicely. I'm happy with my purchase, can't really go wrong for ten bucks! so now I don't have that excuse in this game. I like that change, because being limited by space restrictions was part of what I disliked about SpaceChem. Opus Magnum seems to be what people said it was - a graphically improved version of SpaceChem except they removed the area limitation on a solution. I bought SpaceChem a while ago, and while I did enjoy it for a while, it finally got too complex for my simple brain. :-) So I suppose I ought to get used to it. I also got stuck on the next puzzle as well. after all, that's kind of the gist of the storyline within the game, the guy who went to school and never paid any attention until the very last minute before graduating. :) Maybe certain things have intentionally been left unexplained as a part of the puzzle for us to try and figure out how it all works. The game never explained that part very well, but I guess if they told us everything immediately, perhaps that wouldn't leave much of a mystery. I didn't realize that just leaving blank spaces acts as a "pause" command. Why didn't they explain all the commands, is this a "sink-or-swim" type of game? LOL But I'll keep at it I guess, I love puzzle games. At least I got the game on sale so it won't be a huge waste of money. This is not encouraging, failing the very first "easy" exercise I'm given. I'm assuming the correct solution to this puzzle involves one of these instructions, but after a few minutes fiddling with it unsuccessfully, I came here for help. There are two icons that the game has not yet explained to me: Period Override Instruction, and Repeat Instruction. but how do I tell the "Lead" arm to sit and wait while the "Quicksilver" arm repeats five times? ![]() I understand that I have to put the Lead item in one slot, and then put five of the Quicksilvers into the other slot. ![]() Lead-To-Gold is pretty much the first "real" puzzle in the game, and I already failed it. Thanks to whoever wrote that nice Guide!!! EDIT: I found my answer in the Guides secton, specifically "How to golf your solution" explains it nicely. ![]()
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